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Showing posts with label BYOT. Show all posts
Showing posts with label BYOT. Show all posts
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Are Students Off-Task in Class on Phones? There's an App for That!

As teachers and administrators, grappling with off-task behaviors and distractions when it comes to student phones in the classroom has occurred at some point. Recently I recently learned about Pocket Points, an app that educators are using to promote better decision-making amongst students with the goal of keeping them off their phones when not being used to achieve learning outcomes associated with the class. More on this in a little bit. 

I am a huge proponent of harnessing and leveraging mobile technology in the classroom. As the principal, I decided to implement Bring Your Own Device back in 2010 as a way to not only take advantage of student-owned devices but to also improve the learning culture through more empowerment and ownership.  In Uncommon Learning, I detailed the necessary steps we took to ensure success. The key, whether 1:1 or BYOD, is to thoroughly plan and put learning at the forefront for kids, teachers, and administrators.  

However, planning can only get you so far. Building pedagogical capacity both with and without technology must be prioritized.  Mobile technology is more accessible than it has ever been. The urge to go on a personal device in schools, with and without mobile learning initiatives, has grown exponentially.  Up until recently, there have been two main deterrents:
  1. Well-designed lessons that are relevant to kids combined with sound classroom management
  2. A school culture that empowers kids to use their devices responsibly
Now the above strategies might still work well, but in my experience working in schools as a job-embedded coach, I have seen more and more students off-task. No matter how well we plan or work to develop a positive school culture, off-task behavior still occurs. Enter a third deterrent mentioned at the beginning of this post called Pocket Points. 

Pocket Points was founded in 2014 by two college students who noticed a disturbing trend among their classmates in that too many kids were spending class glued to their phones, ignoring their professors' best attempts to teach them. They had the idea to create an app that would reward students for paying attention in class. They got local businesses to agree to offer free and discounted food as rewards on Pocket Points, and it spread through the campus like wildfire. Within a few weeks, half of the student body was using the app. 



The developers spent the next few years spreading Pocket Points to every college in the country as well as high schools. Through their growth, they came to the realization that the problem was even more prevalent at the high school level than college, and these teachers felt the impact more than anyone. As a result, a Teacher Rewards program was developed. This program allows teachers to directly offer rewards to their students on Pocket Points for staying focused in class. The hope is that it will act as a support tool that teachers can use to help their students develop healthy phone habits while maintaining engagement on learning tasks in the classroom. In the near future teachers will have the ability to "whitelist" certain educational apps, meaning students could continue to earn rewards while using these as part of the learning process. This should help teachers who integrate phones as educational tools keep their students on task.

Getting started is easy. Students can download the Pocket Points app for free from the app store. They sign up, select their school, and they can begin earning rewards. Here they will find a gift page on the app full of rewards provided by companies, including Redbox, Panda Express, and Papa Johns on the national level. There's a variety of online companies that are available to all students as well. In many areas, partnerships with local restaurants and retailers provide even more rewards, all of which cost points.

Points can be earned in a variety of ways. Initially, they could only be earned when a student had his or her phone out of sight when not being used as part of the teaching and learning process. Now kids can earn points when they are not in school, though they need to set and successfully complete a time off phone goal to get the points. There is also a great feature where the app automatically tracks when a student is driving and gives points if he or she remains undistracted.

Schools and teachers can leverage this app to provide positive reinforcement while combatting the issue of off-task cell phone behaviors, which cause a distraction in the classroom. This issue has become pervasive in many cases while frustrating teachers and administrators alike. It's a battle that most are tired of fighting. 

Empowering kids to use devices as tools to support and enhance their learning is, and always will be, the goal. However, balance is critical, and technology will not improve every lesson or task. In either case, Pocket Points might be an option to help overcome battles with phones to create a school culture that sets up students for success now and in the future. 

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A Practical Way to Increase Access to Mobile Technology Regardless of Age

More and more schools are either installing or improving WiFi networks in schools. We still have a long way to go in many places, but the increase in access provides kids with an array of innovative learning opportunities that continue to evolve.  With a pedagogy first, technology second if appropriate, approach to instructional design, educators can begin to support and enhance lessons with an array of tools. Sites like Common Sense Education and edshelf make it easy to find the right alignment to the right instructional strategy.  However, if a well-designed assessment is in place, then the natural course of action is to allow learners to select the best tool for the task. 

Even though the cost of mobile devices has gone down, considerable purchasing challenges persist. With that being said I do want to share a pretty cool and practical idea I stumbled upon during one of my coaching visits with Wells Elementary School.  As I was conducting some learning walks with the admin team I noticed some kindergarten students in Deborah Weckerly’s class engaged in blended learning activities using smartphones. As a successful Bring Your Own Technology (BYOT) campus, I wouldn’t have been surprised if in fact some of the students were learning with devices that they had brought in from home. Knowing though that it is never safe to assume, I asked Deborah if the kids were using their own devices. She laughed and said no in a way that affirmed the apparent observation that these students were kindergarteners. I was then left wondering why I even assumed that they might have brought devices to school.

Since the kids weren’t bringing in the devices, I inquired as to how they made it into the classroom. Deborah then showed me a basket that had at least five devices in it at the time but held a total of eight or so when full. She then explained that over the years she had asked her family and friends to donate older smartphones for use in her class instead of trading them in for cash or towards an upgrade.  I thought this was a genius idea!  She now had enough devices connected to the district’s secure WiFi network to support individual or station-rotation blended learning. 



For many learning activities, it’s not the device that matters but instead what learners can do with access to an array of interactives accessible on the Web. I can relate to this as well.  As my wife was preparing to upgrade her iPhone, she asked me if I wanted to as well. I thought about this briefly until settling on just inheriting her older 6 Plus. For what I use my smartphone for all I needed was a right amount of storage and the ability to access the Internet for the few apps that I depend on regularly. 

Innovative educators like Deborah Weckerly are always looking for ways to improve the learning experience for kids.  Regardless of your position, think about reaching out to your family and friends to acquire mobile devices before they are ready to upgrade.  These tools can then be used as part of pedagogically sound blended learning or used to support BYOT initiatives where students forget to bring their device or do not have one of their own. In the end, it is essential to always look for ways to improve access and ensure equity so that all learners are provided with a relevant and challenging learning experience. 

For more mobile learning resources check out this Pinterest board
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